Engine rename to avoid problems PDF E-mail
Written by Michael Braitmaier   
Sunday, 06 March 2011 13:31

To avoid potential problems as of today the engine has been renamed from GameCore to SilverCore.

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Showcasing editor for FSMs PDF E-mail
Written by Michael Braitmaier   
Sunday, 27 February 2011 12:19

qt-logoI have been quite busy the last months and was even distracted from working on anything related with my game. In the last days I managed to get my FSM editor in a state where it actually creates some results which after some poslishing can be feed into the game engine. I want to showcase this editor int he following paragraphs.

 

Last Updated on Sunday, 27 February 2011 13:52
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Comment system deactivated PDF E-mail
Written by Michael Braitmaier   
Thursday, 13 January 2011 08:37
After  quite some time of running the commenting system and a rather poor usage, beside by spammers, I decided to deactivate the commenting system as of today. If you want to comment or know something on the topics, please contact me through the contact page.
Last Updated on Thursday, 13 January 2011 08:41
 
OgrePit shapes out PDF E-mail
Written by Michael Braitmaier   
Wednesday, 03 November 2010 21:24

gamecore_logo_sizedHaving the FSM finished I need to do some testing of it how it performs in real game environment, e.g. controlling a NPC. Therefore I started integrating the FSM into the GameCore and also writing a small game called "OgrePit -No Pitty!".

 

Last Updated on Wednesday, 03 November 2010 22:01
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GameCore project and Story preview online PDF E-mail
Written by Michael Braitmaier   
Monday, 30 August 2010 07:05
Recently uploaded and now available is the project section of the GameCore game engine and a story preview of the background story to the "Mage Tower of Bhel-Calas". Enjoy!
Last Updated on Monday, 30 August 2010 07:10
 
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