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Engine rename to avoid problems |
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Written by Michael Braitmaier
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Sunday, 06 March 2011 13:31 |
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To avoid potential problems as of today the engine has been renamed from GameCore to SilverCore.
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Showcasing editor for FSMs |
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Written by Michael Braitmaier
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Sunday, 27 February 2011 12:19 |
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I have been quite busy the last months and was even distracted from working on anything related with my game. In the last days I managed to get my FSM editor in a state where it actually creates some results which after some poslishing can be feed into the game engine. I want to showcase this editor int he following paragraphs.
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Last Updated on Sunday, 27 February 2011 13:52 |
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Comment system deactivated |
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Written by Michael Braitmaier
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Thursday, 13 January 2011 08:37 |
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After quite some time of running the commenting system and a rather poor usage, beside by spammers, I decided to deactivate the commenting system as of today. If you want to comment or know something on the topics, please contact me through the contact page. |
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Last Updated on Thursday, 13 January 2011 08:41 |
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OgrePit shapes out |
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Written by Michael Braitmaier
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Wednesday, 03 November 2010 21:24 |
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Having the FSM finished I need to do some testing of it how it performs in real game environment, e.g. controlling a NPC. Therefore I started integrating the FSM into the GameCore and also writing a small game called "OgrePit -No Pitty!".
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Last Updated on Wednesday, 03 November 2010 22:01 |
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GameCore project and Story preview online |
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Written by Michael Braitmaier
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Monday, 30 August 2010 07:05 |
Recently uploaded and now available is the project section of the GameCore game engine and a story preview of the background story to the "Mage Tower of Bhel-Calas". Enjoy! |
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Last Updated on Monday, 30 August 2010 07:10 |
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