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GameLogic and behaviour in Finite State Machines |
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Written by Michael Braitmaier
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Sunday, 03 March 2013 23:02 |
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Three years ago I started this article about my thoughts on writing the FSM and the scripting integration. Even though it is old I thought it might be interesting to share it with you out there. Even if it just for a good laughter at last .
A while has passed since I last wrote something about the game "The mage tower of Bel-Calas" and so I have done some work on the game logic and the behaviour modeling of game objects. And finally a friend gave me a nutch into the right direction, so I didn't get lost in concepts.
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Last Updated on Sunday, 03 March 2013 22:26 |
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